Khan Rishad, Plahouras Joanne, Johnston Bradley C, Scaffidi Michael A, Grover Samir C, Walsh Catharine M
Department of Medicine, Schulich School of Medicine and Dentistry, Western University, London, Canada.
Cochrane Database Syst Rev. 2018 Aug 17;8(8):CD008237. doi: 10.1002/14651858.CD008237.pub3.
Endoscopy has traditionally been taught with novices practicing on real patients under the supervision of experienced endoscopists. Recently, the growing awareness of the need for patient safety has brought simulation training to the forefront. Simulation training can provide trainees with the chance to practice their skills in a learner-centred, risk-free environment. It is important to ensure that skills gained through simulation positively transfer to the clinical environment. This updated review was performed to evaluate the effectiveness of virtual reality (VR) simulation training in gastrointestinal endoscopy.
To determine whether virtual reality simulation training can supplement and/or replace early conventional endoscopy training (apprenticeship model) in diagnostic oesophagogastroduodenoscopy, colonoscopy, and/or sigmoidoscopy for health professions trainees with limited or no prior endoscopic experience.
We searched the following health professions, educational, and computer databases until 12 July 2017: the Cochrane Central Register of Controlled Trials, Ovid MEDLINE, Ovid Embase, Scopus, Web of Science, BIOSIS Previews, CINAHL, AMED, ERIC, Education Full Text, CBCA Education, ACM Digital Library, IEEE Xplore, Abstracts in New Technology and Engineering, Computer and Information Systems Abstracts, and ProQuest Dissertations and Theses Global. We also searched the grey literature until November 2017.
We included randomised and quasi-randomised clinical trials comparing VR endoscopy simulation training versus any other method of endoscopy training with outcomes measured on humans in the clinical setting, including conventional patient-based training, training using another form of endoscopy simulation, or no training. We also included trials comparing two different methods of VR training.
Two review authors independently assessed the eligibility and methodological quality of trials, and extracted data on the trial characteristics and outcomes. We pooled data for meta-analysis where participant groups were similar, studies assessed the same intervention and comparator, and had similar definitions of outcome measures. We calculated risk ratio for dichotomous outcomes with 95% confidence intervals (CI). We calculated mean difference (MD) and standardised mean difference (SMD) with 95% CI for continuous outcomes when studies reported the same or different outcome measures, respectively. We used GRADE to rate the quality of the evidence.
We included 18 trials (421 participants; 3817 endoscopic procedures). We judged three trials as at low risk of bias. Ten trials compared VR training with no training, five trials with conventional endoscopy training, one trial with another form of endoscopy simulation training, and two trials compared two different methods of VR training. Due to substantial clinical and methodological heterogeneity across our four comparisons, we did not perform a meta-analysis for several outcomes. We rated the quality of evidence as moderate, low, or very low due to risk of bias, imprecision, and heterogeneity.Virtual reality endoscopy simulation training versus no training: There was insufficient evidence to determine the effect on composite score of competency (MD 3.10, 95% CI -0.16 to 6.36; 1 trial, 24 procedures; low-quality evidence). Composite score of competency was based on 5-point Likert scales assessing seven domains: atraumatic technique, colonoscope advancement, use of instrument controls, flow of procedure, use of assistants, knowledge of specific procedure, and overall performance. Scoring range was from 7 to 35, a higher score representing a higher level of competence. Virtual reality training compared to no training likely provides participants with some benefit, as measured by independent procedure completion (RR 1.62, 95% CI 1.15 to 2.26; 6 trials, 815 procedures; moderate-quality evidence). We evaluated overall rating of performance (MD 0.45, 95% CI 0.15 to 0.75; 1 trial, 18 procedures), visualisation of mucosa (MD 0.60, 95% CI 0.20 to 1.00; 1 trial, 55 procedures), performance time (MD -0.20 minutes, 95% CI -0.71 to 0.30; 2 trials, 29 procedures), and patient discomfort (SMD -0.16, 95% CI -0.68 to 0.35; 2 trials, 145 procedures), all with very low-quality evidence. No trials reported procedure-related complications or critical flaws (e.g. bleeding, luminal perforation) (3 trials, 550 procedures; moderate-quality evidence).Virtual reality endoscopy simulation training versus conventional patient-based training: One trial reported composite score of competency but did not provide sufficient data for quantitative analysis. Virtual reality training compared to conventional patient-based training resulted in fewer independent procedure completions (RR 0.45, 95% CI 0.27 to 0.74; 2 trials, 174 procedures; low-quality evidence). We evaluated performance time (SMD 0.12, 95% CI -0.55 to 0.80; 2 trials, 34 procedures), overall rating of performance (MD -0.90, 95% CI -4.40 to 2.60; 1 trial, 16 procedures), and visualisation of mucosa (MD 0.0, 95% CI -6.02 to 6.02; 1 trial, 18 procedures), all with very low-quality evidence. Virtual reality training in combination with conventional training appears to be advantageous over VR training alone. No trials reported any procedure-related complications or critical flaws (3 trials, 72 procedures; very low-quality evidence).Virtual reality endoscopy simulation training versus another form of endoscopy simulation: Based on one study, there were no differences between groups with respect to composite score of competency, performance time, and visualisation of mucosa. Virtual reality training in combination with another form of endoscopy simulation training did not appear to confer any benefit compared to VR training alone.Two methods of virtual reality training: Based on one study, a structured VR simulation-based training curriculum compared to self regulated learning on a VR simulator appears to provide benefit with respect to a composite score evaluating competency. Based on another study, a progressive-learning curriculum that sequentially increases task difficulty provides benefit with respect to a composite score of competency over the structured VR training curriculum.
AUTHORS' CONCLUSIONS: VR simulation-based training can be used to supplement early conventional endoscopy training for health professions trainees with limited or no prior endoscopic experience. However, we found insufficient evidence to advise for or against the use of VR simulation-based training as a replacement for early conventional endoscopy training. The quality of the current evidence was low due to inadequate randomisation, allocation concealment, and/or blinding of outcome assessment in several trials. Further trials are needed that are at low risk of bias, utilise outcome measures with strong evidence of validity and reliability, and examine the optimal nature and duration of training.
传统上,内镜检查的教学方式是新手在经验丰富的内镜医师监督下对真实患者进行操作。最近,对患者安全需求的日益关注使模拟培训成为焦点。模拟培训可以为学员提供在以学习者为中心、无风险的环境中练习技能的机会。确保通过模拟获得的技能能积极地转化到临床环境中很重要。本更新综述旨在评估虚拟现实(VR)模拟培训在胃肠内镜检查中的有效性。
确定虚拟现实模拟培训是否可以补充和/或替代针对内镜经验有限或无内镜经验的卫生专业学员的诊断性食管胃十二指肠镜检查、结肠镜检查和/或乙状结肠镜检查的早期传统内镜培训(学徒模式)。
我们检索了以下卫生专业、教育和计算机数据库,检索截至2017年7月12日:Cochrane对照试验中心注册库、Ovid MEDLINE、Ovid Embase、Scopus、科学引文索引、生物学文摘数据库、护理学与健康照护数据库、联合与补充医学数据库、教育资源信息中心、教育全文数据库、加拿大广播公司教育数据库、美国计算机协会数字图书馆、电气与电子工程师协会数据库、新技术与工程摘要数据库、计算机与信息系统摘要数据库以及ProQuest全球博硕士论文数据库。我们还检索了灰色文献,检索截至2017年11月。
我们纳入了随机和半随机临床试验,这些试验比较了VR内镜模拟培训与任何其他内镜培训方法,其结局指标在临床环境中对人体进行测量,包括传统的基于患者的培训、使用另一种形式的内镜模拟培训或不进行培训。我们还纳入了比较两种不同VR培训方法的试验。
两位综述作者独立评估试验的纳入资格和方法学质量,并提取试验特征和结局的数据。当参与组相似、研究评估相同的干预措施和对照、且结局指标定义相似时,我们汇总数据进行荟萃分析。我们计算二分类结局的风险比及95%置信区间(CI)。当研究分别报告相同或不同的结局指标时,我们计算连续性结局的均值差(MD)和标准化均值差(SMD)及95%CI。我们使用GRADE对证据质量进行评级。
我们纳入了18项试验(421名参与者;3817例内镜操作)。我们判定3项试验的偏倚风险较低。10项试验比较了VR培训与不培训,5项试验比较了VR培训与传统内镜培训,1项试验比较了VR培训与另一种形式的内镜模拟培训,2项试验比较了两种不同的VR培训方法。由于我们的四项比较在临床和方法学上存在实质性异质性,我们未对多个结局进行荟萃分析。由于存在偏倚风险、不精确性和异质性,我们将证据质量评为中等、低或极低。
没有足够的证据确定对能力综合评分的影响(MD 3.10,95%CI -0.16至6.36;1项试验,24例操作;低质量证据)。能力综合评分基于5点李克特量表,评估七个领域:无创技术、结肠镜推进、器械控制的使用、操作流程、助手的使用、特定操作的知识以及整体表现。评分范围为7至35分,分数越高表示能力水平越高。与不培训相比,虚拟现实培训可能会为参与者带来一些益处,以独立完成操作来衡量(RR 1.62,95%CI 1.15至2.26;6项试验,815例操作;中等质量证据)。我们评估了整体表现评分(MD 0.45,95%CI 0.15至0.75;1项试验,18例操作)、黏膜可视化(MD 0.60,95%CI 0.20至1.00;1项试验,55例操作)、操作时间(MD -0.20分钟,95%CI -0.71至0.30;2项试验,29例操作)和患者不适(SMD -0.16,95%CI -0.68至0.35;2项试验,145例操作),所有这些证据质量都非常低。没有试验报告与操作相关的并发症或严重缺陷(例如出血、管腔穿孔)(3项试验,550例操作;中等质量证据)。
一项试验报告了能力综合评分,但未提供足够的数据进行定量分析。与传统基于患者的培训相比,虚拟现实培训导致独立完成操作的次数更少(RR 0.45,95%CI 0.27至0.74;2项试验,174例操作;低质量证据)。我们评估了操作时间(SMD 0.12,95%CI -0.55至0.80;2项试验,34例操作)、整体表现评分(MD -0.90,95%CI -4.40至2.60;1项试验,16例操作)和黏膜可视化(MD 0.0,95%CI -6.02至6.02;1项试验,18例操作),所有这些证据质量都非常低。虚拟现实培训与传统培训相结合似乎比单独的虚拟现实培训更具优势。没有试验报告任何与操作相关的并发症或严重缺陷(3项试验,72例操作;极低质量证据)。
基于一项研究,两组在能力综合评分、操作时间和黏膜可视化方面没有差异。与单独的虚拟现实培训相比,虚拟现实培训与另一种形式的内镜模拟培训相结合似乎没有带来任何益处。
基于一项研究,与在VR模拟器上的自主学习相比,基于结构化VR模拟的培训课程在评估能力的综合评分方面似乎有优势。基于另一项研究,与结构化VR培训课程相比,逐步增加任务难度的渐进式学习课程在能力综合评分方面有优势。
基于VR模拟的培训可用于补充针对内镜经验有限或无内镜经验的卫生专业学员的早期传统内镜培训。然而,我们发现没有足够的证据建议支持或反对使用基于VR模拟的培训来替代早期传统内镜培训。由于一些试验中随机化、分配隐藏和/或结局评估的盲法不足,当前证据的质量较低。需要进一步开展偏倚风险较低的试验,采用具有有效性和可靠性强证据的结局指标,并研究培训的最佳性质和持续时间。