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虚拟现实康复对膝关节和髋关节骨关节炎患者的有效性

The Effectiveness of Virtual Reality Rehabilitation in Patients with Knee and Hip Osteoarthritis.

作者信息

Byra Joanna, Czernicki Krzysztof

机构信息

Faculty of Health Sciences, Jagiellonian University Medical College, Michalowskiego 12, 31-126 Cracow, Poland.

Department of Rehabilitation, Lesser Poland Orthopaedic and Rehabilitation Hospital, Modrzewiowa 22, 30-224 Cracow, Poland.

出版信息

J Clin Med. 2020 Aug 14;9(8):2639. doi: 10.3390/jcm9082639.

Abstract

Osteoarthritis (OA) is a common health problem leading to pain, limitation in physical function, a decrease in the quality of life and disability. OA affects 60-70% of the population above 65 years of age all over the world, and is associated with a high cost of healthcare. The main method of treatment of OA, apart from pharmacotherapy and surgery, is comprehensive rehabilitation. Advances in medical technology have resulted in the possibility of using computer-assisted interventions in rehabilitation. The present narrative review is aimed at investigating the effectiveness of virtual reality (VR) in the rehabilitation of elderly patients with knee or hip osteoarthritis, including patients after arthroplasty. This literature review based on Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines was carried out in five databases: PubMed, Medline, Web of Science, Scopus and PEDro. It includes ten randomized controlled trials focused on the application of games and biofeedback in the rehabilitation of patients with knee and hip osteoarthritis. There are no conclusive reports that interventions based on VR are more effective than standard physical therapy. Moreover, evidence regarding patients after total hip arthroplasty (THA) is very scarce. The effectiveness of VR-based rehabilitation is unclear, although interventions based on VR are promising in view of pain management, postural and proprioception training. However, this evidence is not sufficient to create clinical guidelines and further high-quality studies are needed.

摘要

骨关节炎(OA)是一个常见的健康问题,会导致疼痛、身体功能受限、生活质量下降以及残疾。OA影响着全球65岁以上人群中的60%-70%,并与高昂的医疗费用相关。除药物治疗和手术外,OA的主要治疗方法是综合康复。医学技术的进步使得在康复中使用计算机辅助干预成为可能。本叙述性综述旨在研究虚拟现实(VR)在老年膝或髋骨关节炎患者康复中的有效性,包括关节置换术后的患者。本基于系统评价与Meta分析的首选报告项目(PRISMA)指南的文献综述在五个数据库中进行:PubMed、Medline、科学网、Scopus和PEDro。它包括十项随机对照试验,重点关注游戏和生物反馈在膝和髋骨关节炎患者康复中的应用。尚无确凿报告表明基于VR的干预比标准物理治疗更有效。此外,关于全髋关节置换术(THA)后患者的证据非常稀少。基于VR的康复效果尚不清楚,尽管基于VR的干预在疼痛管理、姿势和本体感觉训练方面很有前景。然而,这些证据不足以制定临床指南,还需要进一步的高质量研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e579/7465023/f01113c6c841/jcm-09-02639-g001.jpg

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