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具有可变合作投资的囚徒困境中的权力不对称与惩罚

Power Asymmetries and Punishment in a Prisoner's Dilemma with Variable Cooperative Investment.

作者信息

Bone Jonathan E, Wallace Brian, Bshary Redouan, Raihani Nichola J

机构信息

CoMPLEX, Physics Building, Gower Place, University College London, London, WC1E 6BT, United Kingdom.

Department of Economics, Drayton House, 30 Gordon Street, University College London, London, WC1H 0AX, United Kingdom.

出版信息

PLoS One. 2016 May 18;11(5):e0155773. doi: 10.1371/journal.pone.0155773. eCollection 2016.

Abstract

In many two-player games, players that invest in punishment finish with lower payoffs than those who abstain from punishing. These results question the effectiveness of punishment at promoting cooperation, especially when retaliation is possible. It has been suggested that these findings may stem from the unrealistic assumption that all players are equal in terms of power. However, a previous empirical study which incorporated power asymmetries into an iterated prisoner's dilemma (IPD) game failed to show that power asymmetries stabilize cooperation when punishment is possible. Instead, players cooperated in response to their partner cooperating, and punishment did not yield any additional increase in tendency to cooperate. Nevertheless, this previous study only allowed an all-or-nothing-rather than a variable-cooperation investment. It is possible that power asymmetries increase the effectiveness of punishment from strong players only when players are able to vary their investment in cooperation. We tested this hypothesis using a modified IPD game which allowed players to vary their investment in cooperation in response to being punished. As in the previous study, punishment from strong players did not increase cooperation under any circumstances. Thus, in two-player games with symmetric strategy sets, punishment does not appear to increase cooperation.

摘要

在许多两人游戏中,投入惩罚的玩家最终获得的收益低于那些不进行惩罚的玩家。这些结果质疑了惩罚在促进合作方面的有效性,尤其是当报复行为可能发生时。有人认为,这些发现可能源于一个不现实的假设,即所有玩家在权力方面都是平等的。然而,之前一项将权力不对称因素纳入重复囚徒困境(IPD)游戏的实证研究未能表明,在可能进行惩罚的情况下,权力不对称会使合作趋于稳定。相反,玩家会根据其伙伴的合作情况做出合作反应,而惩罚并未使合作倾向有任何额外增加。尽管如此,之前的这项研究只允许进行非此即彼的合作投入,而不是可变的合作投入。有可能只有当玩家能够改变其在合作中的投入时,权力不对称才会提高强势玩家惩罚的有效性。我们使用一个经过修改的IPD游戏来检验这一假设,该游戏允许玩家根据受到惩罚的情况改变其在合作中的投入。与之前的研究一样,在任何情况下,强势玩家的惩罚都不会增加合作。因此,在具有对称策略集的两人游戏中,惩罚似乎并不会增加合作。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0347/4871419/c50335f869e2/pone.0155773.g001.jpg

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