Jeromin Franziska, Rief Winfrief, Barke Antonia
1 Department of Clinical Psychology and Psychotherapy, Philipps-University Marburg , Marburg, Germany.
J Behav Addict. 2016 Dec;5(4):666-673. doi: 10.1556/2006.5.2016.075. Epub 2016 Oct 25.
Background and aims People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. Methods Study 1: Gamers with IGD, casual gamers, and non-gamers (N = 81, 28.1 ± 7.8 years) completed a web-based addiction Stroop with a fully randomized word order. They saw computer-related and neutral words in four colors and indicated the word color via keypress. Study 2: Gamers with IGD, casual gamers, and non-gamers (N = 87, 23.4 ± 5.1 years) completed a web-based addiction Stroop and a classical Stroop (incongruent color and neutral words), which both had a block design. We expected that in both studies, only the gamers with IGD would react more slowly to computer-related words in the addiction Stroop. All groups were expected to react more slowly to incongruent color words in the classical Stroop. Results In neither study did the gamers with IGD differ in their reaction times to computer-related words compared to neutral words. In Study 2, all groups reacted more slowly to incongruent color words than to neutral words confirming the validity of the online reaction time assessment. Discussion Gamers with IGD did not show a significant attentional bias. IGD may differ from substance abuse and pathological gambling in this respect; alternatively experimenting on the Internet may have introduced error variance that made it harder to detect a bias.
药物滥用者和病态赌徒存在注意力偏差。在实验室环境中,我们利用成瘾性斯特鲁普测验发现患有网络游戏障碍(IGD)的成年人存在注意力偏差。我们旨在通过两项基于网络的实验来研究这种效应。
研究1:患有IGD的玩家、休闲玩家和非玩家(N = 81,年龄28.1±7.8岁)完成了一项基于网络的成瘾性斯特鲁普测验,单词顺序完全随机。他们看到四种颜色的与电脑相关的单词和中性单词,并通过按键指出单词的颜色。研究2:患有IGD的玩家、休闲玩家和非玩家(N = 87,年龄23.4±5.1岁)完成了一项基于网络的成瘾性斯特鲁普测验和一项经典斯特鲁普测验(颜色与中性单词不一致),两项测验均采用分块设计。我们预计在两项研究中,只有患有IGD的玩家在成瘾性斯特鲁普测验中对与电脑相关的单词反应更慢。预计所有组在经典斯特鲁普测验中对颜色不一致的单词反应更慢。
在两项研究中,患有IGD的玩家对与电脑相关的单词的反应时间与对中性单词的反应时间相比均无差异。在研究2中,所有组对颜色不一致的单词的反应都比对中性单词的反应更慢,证实了在线反应时间评估的有效性。
患有IGD的玩家没有表现出明显的注意力偏差。在这方面,IGD可能与药物滥用和病态赌博不同;或者在互联网上进行实验可能引入了误差方差,使得更难检测到偏差。