Lukhele Bhekumusa Wellington, Musumari Patou, El-Saaidi Christina, Techasrivichien Teeranee, Suguimoto S Pilar, Ono Kihara Masako, Kihara Masahiro
Kyoto University, Department of Global Health and Socio Epidemiology, Kyoto University, Kyoto, Japan.
JMIR Res Protoc. 2016 Nov 22;5(4):e224. doi: 10.2196/resprot.6543.
The human immunodeficiency virus (HIV) and acquired immune deficiency syndrome (AIDS) continue to be a major public health problem in Sub-Saharan Africa (SSA), particularly in Swaziland, which has the highest HIV prevalence in this region. A wide range of strategies and interventions have been used to promote behavior change, though almost all such interventions have involved mass media. Therefore, innovative behavior change strategies beyond mass media communication are urgently needed. Serious games have demonstrated effectiveness in advancing health in the developed world; however, no rigorous serious games interventions have been implemented in HIV prevention in SSA.
We plan to test whether a serious game intervention delivered on mobile phones to increase HIV risk perception, increase intention to reduce sexual partnerships, and increase intention to know own and partners HIV status will be more effective compared with current prevention efforts.
This is a two-arm randomized intervention trial. We will recruit 380 participants who meet the following eligibility criteria: 18-29 years of age, own a smartphone running an Android-based operating system, have the WhatsApp messaging app, live in Swaziland, and can adequately grant informed consent. Participants will be allocated into a smartphone interactive, educational story game, and a wait-list control group in a 1:1 allocation ratio. Subsequently, a self-administered Web-based questionnaire will be issued at baseline and after 4 weeks of exposure to the game. We hypothesize that the change in HIV risk perception between pre- and post-intervention assessment is greater in the intervention group compared with the change in the control group. Our primary hypothesis is based on the assumption that increased perceived risk of HIV provides cues to engage in protective behavior. Our primary outcome measure is HIV risk perceived mean change between pre- and post-intervention compared with the mean change in the wait-list control group at 4-weeks post-intervention. We will use standardized regression coefficients to calculate the effect of the intervention on our primary outcome with P values. We will conduct both intention to treat and as treated analysis.
This study is funded by Hayao Nakayama Foundation for Science & Technology and Culture; Grant number H26-A2-41. The research and development approval has been obtained from Kyoto University Graduate School and Faculty of Medicine Ethics Committee, Japan, and Swaziland's Ministry of Health Ethics and Scientific committee. Results are expected in February 2017.
This study will provide evidence on the efficiency of a mobile phone interactive game in increasing HIV risk perception in Swaziland. Our findings may also be generalizable to similar settings in SSA.
University Hospital Medical Information Network Clinical Trial Registry ID number (UMIN-CTR):UMIN000021781; URL:https://upload.umin.ac.jp/cgi-open-bin/ctr_e/ctr_view.cgi?recptno=R000025103 (Archived by WebCite at http://www.webcitation.org/6hOphB11a).
人类免疫缺陷病毒(HIV)和获得性免疫缺陷综合征(AIDS)仍然是撒哈拉以南非洲(SSA)地区的一个主要公共卫生问题,尤其是在斯威士兰,该国是该地区HIV感染率最高的国家。为促进行为改变,人们采用了各种各样的策略和干预措施,不过几乎所有此类干预措施都涉及大众媒体。因此,迫切需要超越大众媒体传播的创新行为改变策略。严肃游戏已在发达国家证明对促进健康有效;然而,在SSA地区的HIV预防中尚未实施过严格的严肃游戏干预措施。
我们计划测试与当前的预防措施相比,通过手机进行的严肃游戏干预是否能更有效地提高对HIV风险的认知、增强减少性伴侣关系的意愿以及增强了解自己和伴侣HIV感染状况的意愿。
这是一项双臂随机干预试验。我们将招募380名符合以下入选标准的参与者:年龄在18至29岁之间,拥有运行基于安卓操作系统的智能手机,安装有WhatsApp即时通讯应用程序,居住在斯威士兰,并且能够充分给予知情同意。参与者将以1:1的分配比例被分配到智能手机交互式教育故事游戏组和等待名单对照组。随后,将在基线时以及接触游戏4周后发放一份基于网络的自填问卷。我们假设干预组干预前后HIV风险认知的变化大于对照组的变化。我们的主要假设基于这样一种假设,即对HIV风险感知的增加会促使人们采取保护行为。我们的主要结局指标是干预前后HIV风险感知的平均变化,并与干预后4周等待名单对照组的平均变化进行比较。我们将使用标准化回归系数来计算干预对我们主要结局的影响及P值。我们将进行意向性分析和实际治疗分析。
本研究由中山早雄科学技术文化基金会资助;资助编号为H26 - A2 - 41。该研究已获得日本京都大学医学研究生院伦理委员会以及斯威士兰卫生部伦理与科学委员会的研发批准。预计2017年2月得出结果。
本研究将为手机交互式游戏在提高斯威士兰对HIV风险认知方面的有效性提供证据。我们的研究结果也可能适用于SSA地区的类似情况。
大学医院医学信息网络临床试验注册中心识别号(UMIN - CTR):UMIN000021781;网址:https://upload.umin.ac.jp/cgi - open - bin/ctr_e/ctr_view.cgi?recptno = R000025103(由WebCite存档于http://www.webcitation.org/6hOphB11a)