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认知行为疗法治疗网络成瘾障碍:系统评价和荟萃分析。

Cognitive-behavioral therapy for Internet gaming disorder: A systematic review and meta-analysis.

机构信息

School of Psychology, The University of Adelaide, Adelaide, Australia.

出版信息

Clin Psychol Psychother. 2019 Mar;26(2):191-203. doi: 10.1002/cpp.2341. Epub 2018 Nov 13.

Abstract

OBJECTIVE

Although there is sufficient research and clinical evidence to support the inclusion of gaming disorder in the latest revision of the International Classification of Diseases, relatively little is known about the effectiveness of first-line psychological treatment for gaming disorder or internet gaming disorder (IGD) as it is listed in the Diagnostic and Statistical Manual. This systematic review employed meta-analytic techniques to determine the effectiveness of cognitive-behavioural therapy (CBT) for IGD on four key outcomes: IGD symptoms, anxiety, depression, and time spent gaming.

METHOD

A database search identified 12 independent CBT studies. Effect size estimates (Hedges' g) with associated confidence intervals, prediction intervals, and p values for each pre-post treatment outcome, were calculated. Study reporting quality was evaluated in accordance with the Consolidated Standards of Reporting Trials guidelines. Subgroup and moderator analyses were undertaken to investigate potential sources of heterogeneity.

RESULTS

CBT demonstrated high efficacy in reducing IGD symptoms (g = 0.92; [0.50, 1.34]) and depression (g = 0.80, [0.21, 1.38]), and showed moderate efficacy in reducing anxiety (g = 0.55, [0.17, 0.93]) at post-test. There was insufficient power to determine whether CBT was capable of reducing time spent gaming. Treatment gains at follow-up were nonsignificant across the four treatment outcomes.

CONCLUSIONS

The pooled findings suggest that CBT for IGD is an effective short-term intervention for reducing IGD and depressive symptoms. However, the effectiveness of CBT for reducing actual time spent gaming was unclear. Given the limitations of this evidence base, there is a need for more rigorous studies to determine the potential long-term benefits of CBT for IGD.

PUBLIC HEALTH SIGNIFICANCE STATEMENT

Given the rise in treatment demand for internet gaming disorder (IGD) and problematic gaming, it is necessary to determine which treatments are most effective for whom and under which conditions. This review shows that cognitive-behavioural therapy for IGD, which is often considered the first-line therapy, can improve IGD symptoms and comorbid depression. However, treatment gains tend to be short-term and their effect in reducing time spent gaming is unclear. Programs that target problematic gaming may be improved by additional support beyond the standard program of therapy sessions. More funding and resources are needed to support the development of a more rigorous evidence base on IGD and its treatment.

摘要

目的

尽管有足够的研究和临床证据支持将游戏障碍纳入最新版《国际疾病分类》,但对于作为《诊断与统计手册》中列出的网络游戏障碍(IGD)的一线心理治疗(如认知行为疗法(CBT))的疗效,人们知之甚少。本系统评价采用荟萃分析技术,确定 CBT 治疗 IGD 在四个关键结果上的疗效:IGD 症状、焦虑、抑郁和游戏时间。

方法

数据库检索确定了 12 项独立的 CBT 研究。计算了每个治疗前后结局的效应量估计值(Hedges'g)及其置信区间、预测区间和 p 值。根据《临床试验报告统一标准》评估研究报告质量。进行亚组和调节因素分析,以调查异质性的潜在来源。

结果

CBT 可显著降低 IGD 症状(g=0.92;[0.50,1.34])和抑郁(g=0.80;[0.21,1.38]),对焦虑(g=0.55;[0.17,0.93])也有中度疗效,在测试后。由于没有足够的统计效能,无法确定 CBT 是否能够减少游戏时间。在四个治疗结局中,随访时的治疗效果均无统计学意义。

结论

汇总结果表明,针对 IGD 的 CBT 是一种有效的短期干预措施,可降低 IGD 和抑郁症状。然而,CBT 对减少实际游戏时间的效果尚不清楚。鉴于本证据基础的局限性,需要开展更严格的研究,以确定 CBT 对 IGD 的潜在长期益处。

公共卫生意义

鉴于对网络游戏障碍(IGD)和问题性游戏的治疗需求不断增加,有必要确定哪些治疗方法对谁最有效,以及在什么条件下最有效。本综述表明,针对 IGD 的认知行为疗法(CBT),通常被认为是一线治疗方法,可改善 IGD 症状和并发抑郁。然而,治疗效果往往是短期的,其减少游戏时间的效果尚不清楚。针对问题性游戏的项目可以通过在标准治疗方案之外提供额外的支持来得到改善。需要更多的资金和资源来支持发展更严格的 IGD 及其治疗的循证基础。

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