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了解电子健康技术在开发早期阶段的接受情况:一种终端用户演练方法及两个案例研究。

Understanding the Acceptance of an eHealth Technology in the Early Stages of Development: An End-User Walkthrough Approach and Two Case Studies.

作者信息

van Velsen Lex, Evers Mirka, Bara Cristian-Dan, Op den Akker Harm, Boerema Simone, Hermens Hermie

机构信息

Telemedicine Cluster, Roessingh Research and Development, Enschede, Netherlands.

Biomedical Signals and Systems Group, University of Twente, Enschede, Netherlands.

出版信息

JMIR Form Res. 2018 Jun 15;2(1):e10474. doi: 10.2196/10474.

Abstract

BACKGROUND

Studies that focus on the acceptance of an electronic health (eHealth) technology generally make use of surveys. However, results of such studies hold little value for a redesign, as they focus only on quantifying end-user appreciation of general factors (eg, perceived usefulness).

OBJECTIVE

We present a method for understanding end-user acceptance of an eHealth technology, early in the development process: The eHealth End-User Walkthrough.

METHODS

During a walkthrough, a participant is guided by using the technology via a scenario, a persona, and a low-fidelity protoype. A participant is questioned about factors that may affect acceptance during and after the demonstration. We show the value of the method via two case studies.

RESULTS

During the case studies, participants commented on whether they intend to use a technology and why they would (not) use its main features. They also provided redesign advice or input for additional functions. Finally, the sessions provide guidance for the generation of business models and implementation plans.

CONCLUSIONS

The eHealth End-User Walkthrough can aid design teams in understanding the acceptance of their eHealth application in a very early stage of the design process. Consequently, it can prevent a mismatch between technology and end-users' needs, wishes and context.

摘要

背景

专注于电子健康(eHealth)技术接受度的研究通常采用调查方法。然而,此类研究结果对于重新设计的价值不大,因为它们仅关注量化最终用户对一般因素(如感知有用性)的认可度。

目的

我们提出一种在开发过程早期理解最终用户对电子健康技术接受度的方法:电子健康最终用户演练。

方法

在演练过程中,通过场景、角色和低保真原型引导参与者使用该技术。在演示期间及之后,询问参与者可能影响接受度的因素。我们通过两个案例研究展示了该方法的价值。

结果

在案例研究中,参与者对他们是否打算使用某项技术以及他们会(不会)使用其主要功能的原因发表了评论。他们还提供了重新设计的建议或对附加功能的意见。最后,这些环节为商业模式和实施计划的制定提供了指导。

结论

电子健康最终用户演练可帮助设计团队在设计过程的非常早期阶段了解其电子健康应用的接受度。因此,它可以防止技术与最终用户的需求、愿望和背景之间出现不匹配。

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