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物理治疗结合使用主动视频游戏对肌肉骨骼疾病老年患者进行力量训练的安全性、可行性和可接受性。

Safety, feasibility, and acceptability of physiotherapy combined with strength training using active video games for older patients with musculoskeletal conditions.

机构信息

Department of Physical Therapy, School of Rehabilitation, Tokyo Professional University of Health Sciences, Tokyo, Japan.

Department of Rehabilitation, Shiomi Hospital, Saitama, Japan.

出版信息

Disabil Rehabil Assist Technol. 2024 Apr;19(3):641-647. doi: 10.1080/17483107.2022.2115562. Epub 2022 Aug 24.

Abstract

PURPOSE

This study aimed to determine the safety, feasibility, and acceptability of physiotherapy (PT) combined with strength training using active video games (AVG) for older patients with musculoskeletal conditions.

METHODS

Sixteen patients underwent AVG + PT on day 1 and only conventional physiotherapy (CPT) on day 2. The AVG was conducted in 6 upper- and lower-limb training performed in standing position using Ring Fit Adventure (RFA) on Nintendo Switch. Outcome measured adverse events and deviant movements associated with the AVG as safety, execution rate of each AVG programme as feasibility, and questionnaires (4-point Likert scale) regarding enjoyment, motivation to continue, and feeling of efficacy as acceptability.

RESULTS

The berg balance scale/functional independence measure indicated 45 ± 8/90 ± 16. No adverse events occurred. Some of deviant movements were observed that could be an injury risk, such as a slight forward movement during the stepping exercise. The execution rate for each AVG programme ranged from 81% to 100%. The categories of enjoyment, motivation to continue, and feeling of efficacy had >90% of positive responses (strongly agree, slightly agree) in AVG + PT, and enjoyment tended to be higher in AVG + PT than in CPT.

CONCLUSIONS

Strength training using RFA was considered to be a safe and feasible exercise tool enough to be applicable as part of a rehabilitation programme in older patients with musculoskeletal conditions. However, should be supervised, at least during the introductory phase. It was also positively accepted by older adults, suggesting enhanced enjoyment.IMPLICATIONS FOR REHABILITATIONActive video games (AVG) training with Ring Fit Adventure (RFA) was found to be safe enough to be considered for application as part of a rehabilitation programme for older patients with musculoskeletal conditions, but should be supervised, at least during the introductory phase.AVG training comprising strength training with RFA was found to be a highly feasible exercise tool for rehabilitation in older patients with musculoskeletal conditions.Physiotherapy combined with AVG training using RFA was also well received, suggesting enhanced enjoyment for older patients with musculoskeletal conditions.

摘要

目的

本研究旨在确定针对肌肉骨骼疾病老年患者,物理治疗(PT)与使用主动视频游戏(AVG)的力量训练相结合的安全性、可行性和可接受性。

方法

16 名患者在第 1 天接受 AVG+PT,而在第 2 天仅接受常规物理治疗(CPT)。AVG 在任天堂 Switch 上使用 Ring Fit Adventure(RFA)进行 6 项上下肢训练,均在站立位完成。测量安全性相关的不良事件和与 AVG 相关的偏差运动,以及使用 4 分李克特量表评估的关于享受、继续的动力和疗效感的可接受性问卷。

结果

伯格平衡量表/功能独立性测量结果分别为 45±8/90±16。未发生不良事件。观察到一些偏差运动,这些运动可能存在受伤风险,例如在踏步运动期间出现轻微向前运动。每个 AVG 方案的执行率在 81%至 100%之间。AVG+PT 中享受、继续的动力和疗效感这三个类别的回答均有>90%的(非常同意、稍同意)正向回答,AVG+PT 的享受度似乎高于 CPT。

结论

使用 RFA 的力量训练被认为是一种安全且可行的运动工具,足以作为肌肉骨骼疾病老年患者康复计划的一部分。然而,它至少在引入阶段需要监督。它也受到老年人的积极认可,表明享受度提高。

对康复的启示

使用 Ring Fit Adventure(RFA)的主动视频游戏(AVG)训练被认为足够安全,可以考虑将其作为肌肉骨骼疾病老年患者康复计划的一部分,但至少在引入阶段需要监督。包含 RFA 力量训练的 AVG 训练被认为是肌肉骨骼疾病老年患者康复的一种非常可行的运动工具。使用 RFA 的物理治疗与 AVG 训练相结合也受到了很好的评价,表明肌肉骨骼疾病老年患者的享受度提高。

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