Annu Int Conf IEEE Eng Med Biol Soc. 2022 Jul;2022:5140-5143. doi: 10.1109/EMBC48229.2022.9871019.
Attention enhancement can not only improve individual's study and work performance, but also help to improve such psychological problems as anxiety and depression. Traditional attention enhancement approaches have high requirements on the external environment, and thus have such limitations as long intervention periods, high costs, poor universality, and insignificant therapeutic effects. Virtual Reality (VR) can provide interactive and immersive environments, which can help to break through these limitations and effectively enhance users' attention. In this paper, we propose a novel neurofeedback attentional enhancement approach based on VR. The proposed approach utilizes the α band power in the parieto-occipital regions of the brain as an neurofeedback index of the users' attention, and prompts users by changing the attributes of the VR environment. Statistical results show that the α band power reduces significantly in neurofeedback group compared with that in control group. Accordingly, task performances in neruofeedback group are improved by 6.44% compared with those of control group. Our results provided evidence for the effectiveness of neurofeedback on VR training environment.
注意增强不仅可以提高个体的学习和工作表现,还可以帮助改善焦虑和抑郁等心理问题。传统的注意增强方法对外界环境的要求较高,因此存在干预周期长、成本高、普遍性差、治疗效果不明显等局限性。虚拟现实(VR)可以提供互动和沉浸式的环境,有助于突破这些局限性,并有效增强用户的注意力。在本文中,我们提出了一种基于 VR 的新型神经反馈注意力增强方法。该方法利用大脑顶枕部区域的α波段功率作为用户注意力的神经反馈指标,并通过改变 VR 环境的属性来提示用户。统计结果表明,神经反馈组的α波段功率明显低于对照组。因此,与对照组相比,神经反馈组的任务表现提高了 6.44%。我们的结果为神经反馈对 VR 训练环境的有效性提供了证据。