Johnson Tim
Atkinson School of Management, Willamette University, Salem, OR, 97301, USA.
R Soc Open Sci. 2024 Jun 19;11(6):231425. doi: 10.1098/rsos.231425. eCollection 2024 Jun.
Theoretical models suggest a relationship between cooperation and the prime numbers. In environments where agents play multiple one-shot prisoner's dilemma games per generation, cooperators evolve to fixation more frequently when cooperating on a cyclical schedule with a prime-number period length. This finding parrots classic predator-prey models showing selection for prime-number prey life cycles. Here, I report an empirical test of the former models using previously published data concerning humans playing one-shot public goods games across multiple time points-i.e. an analogue to multiple one-shot prisoner's dilemma games. I find very modest evidence of cyclicality at prime-numbered time intervals, though results indicate rough agreement between theoretical predictions and observed rates of full cooperation across time points. Analyses of individual decisions find increased contributions to the public good at prime-number time points and separate placebo tests indicate a 4-in-1000 chance of spuriously estimating this effect. However, when exploratory analyses exclude low-value prime-numbered time points, the magnitude of the estimated effect decreases and the hypothesis of no effect cannot be rejected, implying that low-value, prime-number time points drive estimates, contrary to theoretical model predictions. These findings cast doubt on the hypothesis of increased cooperation at prime-number time points-at least among humans playing public goods games.
理论模型表明合作与质数之间存在关联。在每一代中参与者进行多次一次性囚徒困境博弈的环境里,当以质数周期长度进行周期性合作时,合作者更频繁地进化至固定状态。这一发现与经典的捕食者 - 猎物模型相似,后者显示出对质数猎物生命周期的选择。在此,我使用先前发表的关于人类在多个时间点进行一次性公共物品博弈的数据(即类似于多次一次性囚徒困境博弈),对前者模型进行了实证检验。我发现质数时间间隔处的周期性证据非常有限,不过结果表明理论预测与各时间点观察到的完全合作率大致相符。对个体决策的分析发现,在质数时间点对公共物品的贡献增加,单独的安慰剂检验表明虚假估计此效应的概率为千分之四。然而,当探索性分析排除低数值的质数时间点时,估计效应的大小减小,且无效应假设无法被拒绝,这意味着低数值的质数时间点推动了估计结果,与理论模型预测相反。这些发现对在质数时间点合作增加的假设提出了质疑——至少在进行公共物品博弈的人类中是如此。