Li Chen, Wang Yangyang
School of Media and Communication, Shanghai Jiao Tong University, Shanghai, 200240, People's Republic of China.
School of Communication, Soochow University, Suzhou, 215123, People's Republic of China.
Risk Manag Healthc Policy. 2024 Dec 11;17:3099-3111. doi: 10.2147/RMHP.S491498. eCollection 2024.
This study constructed a theoretical model based on the social compensation theory and used it to investigate the effects of short-form video applications usage on depressive symptoms among functionally dependent adults.
An empirical analysis was conducted based on a national sample of 8752 adults aged 45+ from China Family Panel Studies (CFPS) wave 2020. This study examined the effects of short-form video applications usage on depressive symptoms in functionally dependent adults by constructing linear regression models. Further, the mediating effect of interpersonal relationship, and the moderating effect of video games were then sequentially analyzed with the help of macro PROCESS4.0 tool.
Results showed that: (1) short-form video applications usage significantly reduced the level of depressive symptoms among functionally dependent adults; (2) interpersonal relationship exerted a mediating effect of 10.36% in the process of short-form video applications usage reducing the level of depressive symptoms among functionally dependent adults; (3) video games attenuated the healing effect of short-form video applications usage on the level of depressive symptoms in functionally dependent adults, but not significantly in the functionally dependent adults aged 60+.
New electronic media, represented by short-form video applications, have the potential to intervene in the mental health of functionally dependent adults. Social policymakers should consider adopting relevant e-healing measures to enhance the well-being of vulnerable groups.
本研究基于社会补偿理论构建了一个理论模型,并使用该模型调查短视频应用程序的使用对功能依赖成年人抑郁症状的影响。
基于中国家庭追踪调查(CFPS)2020年第2波中8752名45岁及以上成年人的全国样本进行实证分析。本研究通过构建线性回归模型,考察了短视频应用程序的使用对功能依赖成年人抑郁症状的影响。此外,借助宏PROCESS4.0工具,依次分析了人际关系的中介作用以及电子游戏的调节作用。
结果显示:(1)短视频应用程序的使用显著降低了功能依赖成年人的抑郁症状水平;(2)人际关系在短视频应用程序的使用降低功能依赖成年人抑郁症状水平的过程中发挥了10.36%的中介作用;(3)电子游戏削弱了短视频应用程序的使用对功能依赖成年人抑郁症状水平的治愈效果,但在60岁及以上的功能依赖成年人中不显著。
以短视频应用程序为代表的新型电子媒介有干预功能依赖成年人心理健康的潜力。社会政策制定者应考虑采取相关电子治愈措施,以提高弱势群体的幸福感。