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游戏化对计算机化认知训练的影响:系统评价与荟萃分析。

The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis.

作者信息

Vermeir Julie F, White Melanie J, Johnson Daniel, Crombez Geert, Van Ryckeghem Dimitri M L

机构信息

School of Psychology and Counselling, Institute of Health and Biomedical Innovation, Queensland University of Technology, Brisbane, Australia.

Science and Engineering Faculty, Queensland University of Technology, Brisbane, Australia.

出版信息

JMIR Serious Games. 2020 Aug 10;8(3):e18644. doi: 10.2196/18644.

Abstract

BACKGROUND

There has been a growing interest in the application of gamification (ie, the use of game elements) to computerized cognitive training. The introduction of targeted gamification features to such tasks may increase motivation and engagement as well as improve intervention effects. However, it is possible that game elements can also have adverse effects on cognitive training (eg, be a distraction), which can outweigh their potential motivational benefits. So far, little is known about the effectiveness of such applications.

OBJECTIVE

This study aims to conduct a systematic review and meta-analysis to investigate the effect of gamification on process outcomes (eg, motivation) and on changes in the training domain (eg, cognition), as well as to explore the role of potential moderators.

METHODS

We searched PsycINFO, Cumulative Index to Nursing and Allied Health Literature, ProQuest Psychology, Web of Science, Scopus, PubMed, Science Direct, Excerpta Medica dataBASE, Institute of Electrical and Electronics Engineers Xplore, Association for Computing Machinery, and a range of gray-area literature databases. The searches included papers published between 2008 and 2018. Meta-analyses were performed using a random-effects model.

RESULTS

The systematic review identified 49 studies, of which 9 randomized controlled trials were included in the meta-analysis. The results of the review indicated that research in this context is still developing and lacks well-controlled empirical studies. Gamification in cognitive training is applied to a large range of age groups and audiences and is mostly delivered at a research site through computers. Rewards and feedback continue to dominate the gamification landscape, whereas social-oriented features (eg, competition) are underused. The meta-analyses showed that gamified training tasks were more motivating/engaging (Hedges g=0.72) and more demanding/difficult (Hedges g=-0.52) than non- or less-gamified tasks, whereas no effects on the training domain were found. Furthermore, no variables moderated the impact of gamified training tasks. However, meta-analytic findings were limited due to a small number of studies.

CONCLUSIONS

Overall, this review provides an overview of the existing research in the domain and provides evidence for the effectiveness of gamification in improving motivation/engagement in the context of cognitive training. We discuss the shortcomings in the current literature and provide recommendations for future research.

摘要

背景

将游戏化(即使用游戏元素)应用于计算机化认知训练的兴趣日益浓厚。在此类任务中引入有针对性的游戏化功能可能会提高动机和参与度,并改善干预效果。然而,游戏元素也可能对认知训练产生不利影响(例如分散注意力),这种影响可能超过其潜在的激励益处。到目前为止,对于此类应用的效果知之甚少。

目的

本研究旨在进行系统评价和荟萃分析,以调查游戏化对过程结果(如动机)和训练领域变化(如认知)的影响,并探索潜在调节因素的作用。

方法

我们检索了心理学文摘数据库(PsycINFO)、护理及相关健康文献累积索引数据库(Cumulative Index to Nursing and Allied Health Literature)、ProQuest心理学数据库、科学引文索引数据库(Web of Science)、Scopus数据库、医学期刊数据库(PubMed)、科学Direct数据库、医学文摘数据库(Excerpta Medica dataBASE)、电气和电子工程师协会数据库(Institute of Electrical and Electronics Engineers Xplore)、美国计算机协会数据库(Association for Computing Machinery)以及一系列灰色文献数据库。检索范围包括2008年至2018年发表的论文。使用随机效应模型进行荟萃分析。

结果

系统评价共识别出49项研究,其中9项随机对照试验纳入了荟萃分析。评价结果表明,该领域的研究仍在发展,缺乏严格控制的实证研究。认知训练中的游戏化应用于广泛的年龄组和受众群体,且大多在研究场所通过计算机进行。奖励和反馈在游戏化领域仍占主导地位,而社交导向功能(如竞争)则未得到充分利用。荟萃分析表明,与非游戏化或低游戏化任务相比,游戏化训练任务更具激励性/吸引力(Hedges g=0.72),要求更高/难度更大(Hedges g=-0.52),但未发现对训练领域有影响。此外,没有变量能调节游戏化训练任务的影响。然而,由于研究数量较少,荟萃分析结果受到限制。

结论

总体而言,本评价概述了该领域的现有研究,并为游戏化在提高认知训练背景下的动机/参与度方面的有效性提供了证据。我们讨论了当前文献中的不足之处,并为未来研究提供了建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b293/7445616/abb0e41e4955/games_v8i3e18644_fig1.jpg

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