Argyriou Evangelia, Davison Christopher B, Lee Tayla T C
Department of Psychology, College of Sciences and Humanities, Ball State University, Muncie, IN, United States.
Department of Technology, College of Applied Sciences and Technology, Ball State University, Muncie, IN, United States.
Addict Behav. 2017 Aug;71:54-60. doi: 10.1016/j.addbeh.2017.02.026. Epub 2017 Feb 24.
Previous research has demonstrated that Internet Gaming Disorder (IGD) has multiple negative effects in psychological functioning and health. This makes the identification of its underpinnings, such as response inhibition, essential for the development of relevant interventions that target these core features of the disorder resulting in more effective treatment. Several empirical studies have evaluated the relationship between response inhibition deficits and IGD using neurocognitive tasks, but provided mixed results. In this study, we conducted a meta-analysis of studies using three neurocognitive tasks, the Go/No Go, the Stroop, and the Stop-Signal tasks, to integrate existing research and estimate the magnitude of this relationship. We found a medium overall effect size (d=0.56, 95% CI [0.32, 0.80]) indicating that compared with healthy individuals, individuals with IGD are more likely to exhibit impaired response inhibition. This finding is in alignment with literature on inhibition and addictive and impulsive behaviors, as well as with neuroimaging research. Theoretical implications regarding the conceptualization of IGD as a clinical disorder, shared commonalities with externalizing psychopathology, and clinical implications for treatment are discussed.
先前的研究表明,网络游戏障碍(IGD)对心理功能和健康有多种负面影响。这使得识别其潜在因素,如反应抑制,对于开发针对该障碍这些核心特征的相关干预措施至关重要,从而实现更有效的治疗。几项实证研究使用神经认知任务评估了反应抑制缺陷与IGD之间的关系,但结果不一。在本研究中,我们对使用三种神经认知任务(即Go/No Go任务、Stroop任务和停止信号任务)的研究进行了荟萃分析,以整合现有研究并估计这种关系的程度。我们发现总体效应量中等(d = 0.56,95%置信区间[0.32, 0.80]),表明与健康个体相比,患有IGD的个体更有可能表现出反应抑制受损。这一发现与关于抑制以及成瘾和冲动行为的文献以及神经影像学研究一致。讨论了关于将IGD概念化为临床障碍的理论意义、与外化精神病理学的共同特征以及对治疗的临床意义。